The sequel rings in at around 80 or so hours, with Throne of Bhaal adding upwards of another 30-40 hours. Baldur’s Gate will take you roughly 60 hours, plus another dozen or so for Siegespier. If you are wondering, “Am I going to get my money’s worth” out of these games, each one of them is epic length. While Caelar Argent is no Jon Irenicus, it fits in nicely with the look and feel of the originals and is a welcome addition. The Siege of Dragonspear fills in the intermediate space between the two titles. When I said that these Enhanced Editions contain all of the available expansion packs, which also includes the Siege of Dragonspear expansion that hit in March 2016, as well as the Black Pit horde-esque modes that were bolted on as secondary modes for both Baldur’s Gate titles. The bazaar is always full of wondrous objects in Baldur’s Gate II. Thankfully, all of them have transitioned to widescreen format, as are the rest of the games. Planescape: Torment’s intro easily looks the most wooden, but it’s no less impactful. ![]() Throne of Bhaal’s introduction is hair raisingly amazing, and Icewind Dale’s ultra-grainy introduction is now smooth and gorgeous. ![]() The stylized hand-drawn introduction of Baldur’s Gate II holds up well, needing very little upgrade. No longer does Irenicus totter out like a Weeble Wobble on ice to take on the generic armored fighter in the opening cutscene. One of the things I appreciate across all four titles is that Overhaul Games (they are the development arm of Beamdog) has taken the time to fix the objectively painful original cutscenes. Know that, unlike modern titles, very few of these lines are voiced, so be prepared for some serious reading. You’ll also find an incredibly dense storyline, but it is buried in literally 1.2 million words in the first Baldur’s Gate, 1.5 million words in the sequel, 582,000 in Icewind Dale, and 800,000 in Planescape: Torment. You’ll see the early fledgling pieces that would become the Bioware staple morality engine. While I’m not re-reviewing the games, it’s important to know going in that all four of these games come from 1998 to 2000. ![]() Welcome to the Black Pits - the expansion for Baldur’s Gate. With the bases covered fully, these four games should run like a dream, provided you have 5.6 GB of space for the Baldur’s Gate and Baldur’s Gate II pack, and 4.1 GB set aside for Planescape: Torment and Icewind Dale to store them. The Nintendo Switch is well suited to the task as the device sports a 1.02 GHz processor and 4GB of memory. The most aggressive requirements for these four Enhanced Edition versions requires a 1GHz CPU, with 512 MB of RAM to run. I’m not going to rehash those reviews (ok, maybe I’ll raise up the recent Planescape: Torment review I did), but instead we’ll focus on how these four look and play on the Nintendo Switch. Developer/Publisher Beamdog has taken all of these incredible properties under their wing and given them a fresh coat of glossy polish, releasing “Enhanced Editions” that contain all of the DLC for those games (they were called “Expansion Packs” back then), as well as literally thousands of improvements including new party members, locations, languages, updated graphics and resolutions, and most amazingly, cross-platform multiplayer. Much and more has been said about the incredible storylines in Black Isle Studios and BioWare’s incredible slate of epic RPGs including Baldur’s Gate, Baldur’s Gate II, Planescape: Torment, and Icewind Dale.
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